The obvious highlight for many Symphony fans was its gameplay. It all ties into the idea of Aria taking inspiration from Symphony, but also tweaking things to stand on its own. In fact, Julius recreates the famous encounter at the beginning of Symphony in one of the endings. The latter is included as fanservice, much like the mysterious J, who eventually is revealed as the required Belmont component for a Castlevania game in Julius Belmont. And it’s pretty blatant that Arikado is Alucard. There are some pretty obvious tropes in Aria, such as Mina’s role. But the idea that it’s someone new doing the vampire slaying in Soma, and the fact that Dracula is nowhere to be found, refreshes things much like what Symphony did. Admittedly, story was never really a big part of Castlevania games. The turn from the familiar Castlevania story frees Aria from the constraints set up by the now well-trodden establishment. Arikado then tells Soma to enter the castle and go to “the Master’s chamber” in order for him and Mina to return home. Arikado explains that Soma has the power to absorb the abilities of the monsters he kills. After Arikado defeats a group of monsters that suddenly appears in front of the group, one of the monsters’ souls is absorbed by Soma. The two meet a government agent named Genya Arikado, who explains that they are in Dracula’s castle. Suddenly, Soma and Mina are drawn into the eclipse, appearing at a mysterious castle. During a solar eclipse, Soma visits the Hakuba shrine with his childhood friend, Mina Hakuba. Soma Cruz is an exchange student living near the Hakuba shrine. Switching away from the traditional Castlevania story, Aria of Sorrow takes place in 2035 in Japan. That fact still remains true, two decades later. With the third and final GBA entry, 2003’s Castlevania: Aria of Sorrow, Konami appeared to finally get as close to Symphony as they could, despite the hardware limitations. Disappointingly for some, neither of the first two GBA entries were quite able to approach the de facto Metroidvania in Symphony of the Night. And seeing as the “Metroidvania” style was still hot, it made sense for Konami to try and continue it. Regardless, the last thing that anyone’s heard of its development, is that Dead Island 2 is being developed for the PlayStation 4, Xbox One, and PC.Īfter briefly flirting with the idea of a 3D Castlevania with the Nintendo 64, Konami decided to go back to the 2D well with the Game Boy Advance. Many of us probably feel like that user at this point, though Koch Media has stated that they still very much have plans for the game (despite the original game turning a decade old next year). We're not quite ready to talk about the latest Dead Island just yet, but when we do, you'll see it here! The publisher followed up with another Tweet saying that while they aren’t quite yet ready to announce anything regarding Dead Island 2, but when they do eventually say something, it’ll be through Twitter. The user, still not convinced, pressed Deep Silver. After being rebuffed by another user saying that the game was dead, and that they should move on to Dying Light, Deep Silver responded in kind: The latest volley comes from Twitter, where after sending out a tweet regarding Saints Row: Gat Out of Hell being part of Xbox Games With Gold this month, one fan chimed in to ask about Dead Island 2. After numerous developers, several quotes from Deep Silver’s parent company Koch Media saying that the game is still very much alive, and even a leaked 2015 build of the game, Deep Silver is still at it.
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